Decent start, especially when you tier up to 6, otherwise it doesn't scale and clogs your hand with unsellable minions past a point. It has minor application for tossing onto a cleave or a minion that otherwise has a real shit body and helps it keep caught up, but. Get that party train rolling, this is The Naga minion. Gets absolutely out of hand absurd combined with triple Stormscale.
#Wow mage time warp worthless free#
Late late game you wanna get the fuck rid of it, but otherwise it's free fucking minions each turn, easier triples, good value, free gold. less "good" and more "decent in the meantime". Fantastic with Stormscale, you ditch it as soon as you get Tidemistress. This is the start of getting permanent board scaling. Combine with Stormscale and you run away with the lobby. Grab as many Spellcrafts as you can and watch this baby soar. Pairs best with like Shoal Commanders, for obvious reasons. Early highrolls can really make this shine but otherwise just grab Eventide Brutes!! Again, Good/Bad. Don't get the Spellcrafts you really want for it, useless. Otherwise nah I grab maybe one but otherwise skip it. Honestly only with Stormscale Siren, because they autobuff themselves. I used to think "whoa this is The Shit", but.
#Wow mage time warp worthless full#
Needs close to a full board of Nagas to be worthwhile, it has a 2/2 body if you're not putting it on itself. The fuck is this, why do you want random Spellcrafts that have an Avenge conditional? It's good for slapping onto Lava Lurker, that's it. I used to think this was amazing, and like maybe the first few turns yeah it's alright? Loses value so fast though. WOW, +2 health per turn once a turn, that's just sooooo amazing It's a worse Lava Lurker, it's entirely too fucking slow and does nothing, relies on other Spellcrafts. Why does a Tier 3 minion have the power level of a Tier 6 minion. Early pick yes, anything later than early game avoid the shit out of. Otherwise, getting it too late or without any support is. Lava Lurker, if you can start dumping Deep Sea Angler's Spellcraft on it.I grab it pretty much always on Turn 1 if it's available. You get to keep a pretty solid body and use the coin on the 5 gold turn to get two Tier 2 minions. It's the functional equivalent of a token minion. Mini Myrm (It's a 3/3! It beats out Rockpool! It beats out most stuff! It ties with a lot of stuff!) You can toss the Spellcraft onto other minions too! You pretty much toss it asap but wow, that's a great Tier 1 minion.Like you aim for the T3 minion straight away without any other Nagas because it's that important and central to the comp, then you start picking up whatever rando Spellcrafts until you get The Good Shit (Windfury, DivShield), you get up to four Windfuries and DivShields on your board and run away with the game.
You transition out of the 5/7 into the T6 one (Tidemistress). You toss in the 5/7 that gives +2/+2 permanently on spellcraft cast and that starts giving you +4/+4 to your board each turn. But then you toss in the +1/+1 per spell played and you start immediately ramping big boys. The Tier 3 self-cast one (swtg I'll learn the names someday) is an early game tempo play without other support, yet. Immediately identified the good and the bad ones. I dunno, were they just not running that stuff? Most new tribes it takes me a hot minute to figure out " Oh, this is how you're supposed to scale and how it works, got it" but with Nagas it was instant. The most hybrid-ing I've done is gotten a Cleave as my first minion with DivShield/Windfury just to shit over someone's board, but. I mean my guess is that they were building wrong or doing weird hybrid builds (like slapping the DivShield Spellcraft into some completely random comp). Or maybe Naga were undertuned in play testing and they did some last minute buffs that went too far? Still hard to imagine exactly why their internal play testing didn't have Nagas winning too much (I assume?). Spellcraft being a "this turn only" buff mechanic probably made them think of that T3 minion as a "oh this will be a nice tempo play to help your little early game 1/3 duders be useful a little longer" sort of thing. I think they just underestimated the effectiveness of the mid to late game scaling of Naga. I have zero fucking clue why "Your Spellcraft minions cast their Spellcrafts on themselves at the end of your turn" is a fucking Tier 3 minion
PS i really hope they nerf naga enough because this shit is sooooo boringgggg It means they spent money on the game, op